Conflict continues in the world of Lowryn as mighty races find common ground – and power – by forming new tribes based on their classes. Wizards, Warriors, Shamans, Soldiers, and Rogues give a boost to their “classmates” from Lorwyn and bring a new tool for battle: Tribal Equipment.
Whether you’re a fan of Elves, Giants, Goblins or Merfolk, on February 1st Morningtide will bring your tribe a whole new set of possibilities. Morningtide expands on the themes introduced in Lorwyn and unveils three brand-new mechanics: Kinship, Reinforce, and Prowl.
Going Rogue
With the "Going Rogue" deck, you won't smash your opponent into oblivion. Instead, you'll flit and stab and dodge and poke—all the way to your inevitable victory. By the time you've won, your opponent will just be figuring out that you might be trouble . . . .
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Going Rogue
Morningtide Theme Deck
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Main Deck
60 cards
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10 Island 13 Swamp
23 lands
1 Auntie's Snitch 1 Dewdrop Spy 3 Frogtosser Banneret 2 Ghostly Changeling 2 Latchkey Faerie 1 Marsh Flitter 1 Mothdust Changeling 1 Nightshade Stinger 2 Oona's Blackguard 1 Paperfin Rascal 2 Pestermite 2 Prickly Boggart 1 Stinkdrinker Bandit
20 creatures |
1 Cloak and Dagger 1 Ego Erasure 2 Familiar's Ruse 1 Hoarder's Greed 2 Morsel Theft 1 Nameless Inversion 1 Notorious Throng 2 Peppersmoke 1 Protective Bubble 2 Thieves' Fortune 2 Violet Pall 1 Whirlpool Whelm
17 other spells |
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